[ChaOS] Nicolive 12/11/16

We had new titles announcment in this week of Nicolive. A certain very lovely magical girl series and flying girls.

Upcoming releases has also been updated on our page which you can check out here.

First up the releases.

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In February, we will have Mahou Shoujo Ikusei Keikaku. I used to tell Yuuhi that a magical girl anime route now has 2 way to go. Either you get Nanoha or Madoka.

This series decided that Madoka is the way to go. This probably is enough spoiler.

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Next up in March will be Brave Witches. This probably is expected because Strike Witches has quite a few expansion in ChaOS.

BUT apparently this set will be OS: Brave Witches and not OS:Strike Witches.

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We also have the third update sleeve coming in. With Strike Witches, Navel and Eiyuu Senki receiving update treatment. Release date is also in March so keep a look out.

And that is all the latest news for releases. Next up PR cards.

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Akane from Netoge will be given out as December monthly shop PR.  The dates for December monthly at AGC will be set soon, so do join us.

[Entry](Put 1 of your [Same OS] character from [Face Down] to [Face Up])
[Continuous] All your character cannot have their DEF reduced by your opponent’s card effect.
[Auto] When your opponent’s friend enter by [Trespass], you may put that character to [Rest].
[Append Rule: Login][Main](Put 1 card from your hand to the waiting room.) Choose 1 character card in your waiting room that has this character’s name and an additional name, and Enter it on this character, ignoring [Entry] if any. At the end of the battle phase, you may recover all damage on this character and return the character card entered by this effect to your hand.

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November Monthly PR card is Chibi Mashiro.

[Entry](Put 1 of your character from [Face Up][Stand] to [Face Down][Reverse])
[Trespass](Put 1 character card from your hand to waiting room, put 1 of your [Face Up] friend to hand).
[Additional][Munetani Mashiro]
[Auto] When your [Same OS] enters other than by [Trespass], until end of turn this character gains +2 ATK.
[Penetrate]

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Yuzusoft title cup PR.

[Entry](Put 1 of your [Same OS] character from {Face Down] to [Face Up])
[Continuous] All your character cannot have their ATK reduce by your opponent’s card effect.
[Auto] When this character Enters, Levels or Auto Level Up, you may put 1 [Same OS] character card from your waiting room to hand.

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Next up we have Re:Zero which is coming out next week. Are you ready for some card previews?

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EMT sign.

[Entry] (Draw 2 cards, put 1 card from your hand to the waiting room.)
[Auto][Partner][Turn 1] When your character is put from [Face Up] to [Face Down] by your own card cost or effect, until the end of the turn, this character get +2 ATK. After that, you may draw 1 card.
[Main][Battle][Battle OK][Partner][Turn 1] (Put 1 of your characters from [Face Up] to [Face Down].) Until the end of the turn, this character gets +3 DEF. If your [Natsuki Subaru] is on the arena, additionally this character gets +3 ATK and [Penetrate]. After that, if it is during your turn, you may put 2 cards from your opponent’s waiting room to the backyard. If you do so, put your [Natsuki Subaru] to [Face Up].

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Rem Sign

[Entry](Draw 2 cards, put 1 card from your hand to waiting room)
[Auto][Partner] At the beginning of battle phase, you may draw 1 card. After that, you may put 1 card from your hand to waiting room. If you do so,  enter 1 [Face Down] <Demonized [Rem]> from your extra deck ignoring [Entry] on this character.
[Battle][Partner][Turn](Put 1 character card from your waiting room to backyard) Until end of turn, all your opponent character get -2 ATK.

Her demonized form is pretty decent which I will be covering later.

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Drill Beatrice Sign

[Entry](Draw 2 cards, put 1 card from your hand to waiting room)
[Main][Turn 1](Reveal 3 card from your hand) If the cards reveal by this ability cost has a character card, draw 1 card. If there is a event card, until end of turn, 1 target character gain +2 ATK and [Penetrate]. If there is a set card, put 1 target character to [Face Up].
[Battle][Partner][Turn 1](Reveal up to 5 card of the same type from your hand) If the cards revealed by ability is 1, until end of turn, 1 target character gain +2/+2. If there are 3, until end of turn, nullify all skill on 1 target character. If there are 5, put target opponent’s friend that is not in battle to [Face Down].

At the price of letting your opponent know whats in your hand, you can nullify penetrate or fully shut down a attacker.

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Felt Sign

She has a great smile here…Better than the blank eye looking version. See here

[Entry] (Draw 2 cards, put 1 card from your hand to the waiting room.)
[Auto][Partner] When your character with [First Strike] is chosen as attack character, until the end of the battle, that character gets +2 ATK and [Penetrate].
[Battle][Battle OK][Turn 1] (Put 2 cards from your waiting room to the backyard.) Choose 1 of the 2 following. If you have 2 or more [Face Up] friends, instead choose both and resolve them in any order.
-Until the end of the turn, 1 target character gets +2 ATK and [First Strike].
-Draw 1 card, until the end of the turn, this character gets +2 DEF.

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Subaru RRR

[Entry] (Draw 2 cards, put 1 card from your hand to the waiting room.)
[Auto][Partner][Turn 1][Face Down OK] At the start of your main phase, you may put 1 card from your hand to the waiting room. If you do so, put 1 [Face Up] <Return from death> in your Extra deck to [Face Down], and draw 1 card.
[Auto][Partner][Turn 1] When this character is chosen as attack character, draw 1 card. After that, you may put 2 cards from your opponent’s waiting room to the backyard. If you do so, deal 2 damage to your opponent.

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EMT RRR

[Entry] (Put 1 of your [Same OS] character from [Face Down] to [Face Up].)
[Main][Turn 1](Put 1 card from your hand to the waiting room, put this card from your hand to the backyard.) Choose 1 [Natsuki Subaru] in your waiting room and Enter it, ignoring [Entry] if any. This is considered the normal entry of a friend.
[Battle](Put 1 card from your hand and this card from your hand to the backyard.) Put 1 target [Same OS] friend to [Face Up]. After that, until the end of the turn, you cannot use the [Battle] of <<Girl with Violet Eyes [Emilia]>>. This ability can be activated while this card is in your hand.

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Rem RRR

[Entry] (Draw 2 cards, put 1 card from your hand to the waiting room.)
[Auto] At the start of the battle phase, until the end of the turn, your [Same OS] partner gets +2/+2.
[Battle][Turn 1] (Put 1 character card from your waiting room to the backyard. Choose 1 of the 2 following:
-Draw 1 card.
-You may put 2 cards from your opponent’s waiting room to the backyard. If you do so, until the end of the turn, 1 target character gets -3 ATK.

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Ram RRR

[Entry] (Put 1 of your [Same OS] character from [Face Down] to [Face Up].)
[Continuous] You do not receive damage from your opponent’s card effects.
[Battle][Battle OK][Turn 1] (Put 2 cards from your hand to the waiting room.) Until the end of the turn, 1 of your target character gets +3/+3. After that, put 1 [Same OS] card from your waiting room to your hand.

Where is the potato in the RRR version 🙁

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Crusch RRR

[Entry] (Draw 2 cards, put 1 card from your hand to the waiting room.)
[Auto][Partner] When your character Enter other than by [Trespass], you may draw 1 card.
[Battle][Battle OK][Partner][Turn 1] (Put 1 card from your hand to the backyard.) Choose 1 of the 2 following:
-Until the end of the turn, all your characters get +3 ATK. If the cost put to the backyard for this ability is a character card, additionally this character gains [Penetrate].
-Until the end of the turn, nullify all skills on 1 target character. If the cost put to the backyard for this ability is not a character card, you may draw 1.

The other girl who was really forgotten by everyone else.

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Anastasia RRR

[Entry] (Draw 2 cards, put 1 card from your hand to the waiting room.)
[Auto][Partner][Face Down OK] At the start of your main phase, draw equal to the number of your [Face Up] characters.
[Main][Battle][Battle OK][Partner][Turn 1] (Put up to 3 cards from your hand to the waiting room.) If the number of cards put from hand to the waiting room as cost for this ability is 1 or more, until the end of the turn, 1 target character gets +2/+2 and [Penetrate]. If it is 2 or more, additionally all your characters get +2/+2. After that, if 3 cards are put from hand to the waiting room as cost for this ability, put 1 target character to [Face Up], and at the end of the turn, put all your characters from [Rest] to [Stand].

Why does she have a accent of another world…

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Priscilla RRR

[Entry] (Draw 2 cards, put 1 card from your hand to the waiting room.)
[Continuous][Partner] When this character is dealt damage, reduce that damage by 3.
[Auto][Partner] At the start of the battle phase, until the end of the turn, this character gets ATK +X equal to the number of your [Face Up] characters, and if this character gets +3 or more ATK from your own card effects, draw 1 card, and additionally this character gets [Penetrate]. After that, if this character gets +5 or more ATK from your own card effects, you may put 2 character cards from your waiting room to the backyard. If you do so, until the end of the turn, 1 target opponent’s friend cannot be chosen as attack or guard character.

When you are angry at a problem enough, the problem will solve itself.

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From Zero RRR.

[Continuous] You can only have up to 1 of this card in your Extra Deck.
[Continuous][Extra Deck OK] All your characters gain +2/+2.
[Continuous][Extra Deck OK] Your [Natsuki Subaru] cannot be put to [Rest] by card effects.
[Auto][Extra Deck OK][Face Down OK] At the start of the Main Phase, if your Extra Deck has 3 or more <<Return from death>> [Face Up], or your opponent has 12 or more cards in the backyard, you may put this card from [Face Down] to [Face Up].

This is the best screenshot I could grab.

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Return from death

[Continuous] If your partner is [Natsuki Subaru], you may only have up to 1 of this card.
[Auto][Extra Deck OK][Face Down OK] During your opponent’s turn, if your [Natsuki Subaru] is put to [Face Down] other than by your own card cost, you may put this card to [Face Up]. If you do so, put the topmost Extra card placed on all your friends to the Extra Deck in [Face Down], put all your characters to [Face Up][Stand], until the end of the turn, you can only guard with [Natsuki Subaru].

Did not bother trying to take a nicer screen grab.

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Tap new entry RRR

[Battle] Put 1 target opponent’s character that entered this turn from [Stand] to [Rest]. After that, you may put up to 2 cards from your opponent’s waiting room to backyard. Put this card to backyard.

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Play mat that comes with each purchase of a carton or you can exchange for them via points. Though it will probably be out of stock if you try to.

Re:Zero is also coming out for Weiss Schwarz, so there is a cross campaign between Chaos and Weiss.

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There is a deck case that comes when you buy Re:Zero Chaos and pre order Re:Zero Weiss Schwarz.

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Design of the deck holder. Are your wallet crying already?

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Also, each box of booster will come with a EMT Weiss Schwarz PR. The problem for Chaos players is in the next picture.

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There are 5 different card that comes with each booster of Re:Zero Weiss Schwarz. I will not be translating the card as currently the print is too small to be read.

But ya, at least we know Ram is a partner card.

Still on Re:Zero, next up is more spoilers.

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[Use](put 1 [Same OS] card from your hand to waiting room)
[Main] Choose 1 of the following 2. After that, put this card to backyard. Until end of turn, you cannot use <Summoned to other world>.
-Put 1 of your firend to waiting room. If you do so, choose 1 character card with [Entry] from your waiting room and enter ignoring [Entry].
-If you have [Face Up] <From Zero> in your extra deck, until end of turn, all your characters gain the following ability.
{[Auto][Face Down OK] When this character deal battle damage to battle opponent, you may put that battle opponent to [Rest].}

Like I always say, double event are good. This combines entry from waiting room(bypasses anti-retrieve effect) and stun gun effect. So you can choose it for the situation needed. Only down side is that it goes to backyard.

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[Entry] (Draw 2 cards, put 1 card from your hand to the waiting room.)
[Auto][Partner][Turn 1] When your character is put from [Face Up] to [Face Down] by your own card cost or effect, until the end of the turn, this character get +2 ATK. After that, you may draw 1 card.
[Main][Battle][Battle OK][Partner][Turn 1] (Put 1 of your characters from [Face Up] to [Face Down].) Until the end of the turn, this character gets +3 DEF. If your [Natsuki Subaru] is on the arena, additionally this character gets +3 ATK and [Penetrate]. After that, if it is during your turn, you may put 2 cards from your opponent’s waiting room to the backyard. If you do so, put your [Natsuki Subaru] to [Face Up].

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[Entry] (Put 1 of your characters from [Face Up][Stand] to [Face Down][Reverse].)
[Trespass](Put 1 of your [Face Up friend to the waiting room, put your [Emilia] from [Face Down] to [Face Up].)
[Continuous] Your [Emilia] cannot be put to [Rest] by your opponent’s card effects.
[Auto][Turn 1][Face Down OK] When your character is put from [Face Down] to [Face Up] by your own card effect, until the end of the turn, 1 target character gets +2/+2.
[Penetrate]

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[Extra]([Emilia] & [Puck])
[Auto] When this character Enters, put 1 target opponent’s friend with [Entry] to [Face Down].
[Main](Put 1 card from your hand to waiting room, put this card to extra deck [Face Up]) Draw 1 card. After that, if you have fewer friend that your opponent, choose 1 [Puck] in your waiting room and enter ignoring [Entry].

This is 1 long round about way to trigger Puck effect twice. First you use Emilia effect, face down 1 of your character as cos(cannot be Puck though), resolve the effect, then trigger Puck’s auto to gain +2/+2 to a character(you will not give to either Emilia or Puck though).

Then you extra your Emilia with Puck, so Puck goes to waiting room. Use that Emilia and Puck effect to bring Puck back and reset your partner. This is also why you should not put the stats on either on them as they will lose the stats gain.

Then you can use Emilia effect again, and Puck effect will activate again since they are considered new character. This also explains why Puck has that continuous effect to prevent your Emilia partner from getting rested.

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Roswaal

[Entry](Put 1 of your character from [Face Up][Stand] to [Face Down][Reverse])
[Trespass](Put 1 character card from your hand to waiting room, put 1 of your [Face Up] friend to hand)
[Continuous] When your characters are dealt non battle damage, reduce that damage by 3.
[Continuous] When you have [Emilia] in arena, all your other characters gain +2/+2.

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Angry Puck

[Use](Put 1 card from your hand to backyard)
[Main] Choose 1 of the following 3. After that , put this card to backyard, until end of turn, you cannot use <Puck’s anger>.
-Deal 6 damage to 1 target character. If your partner is [Emilia] is [Face Down]. deal 10 damage instead.
-Put 1 friend with no set card to [Face Down].
-Deal damage to all characters according to the number of card in your hand.

An angry cute little thing. But the effect is real. Burning 6 or 10 depending of situation, facing down friends or burn according to hand size, 3 different effects for different situation is great.

In fact for the first effect, you can actually face down your Emilia partner by her own effect so that you can deal 10 damage instead.

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[Entry](Draw 2 cards, put 1 card from your hand to waiting room)
[Auto][Partner] At the beginning of battle phase, you may draw 1 card. After that, you may put 1 card from your hand to waiting room. If you do so,  enter 1 [Face Down] <Demonized [Rem]> from your extra deck ignoring [Entry] on this character.
[Battle][Partner][Turn](Put 1 character card from your waiting room to backyard) Until end of turn, all your opponent character get -2 ATK.

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[Extra]([Rem])
[Entry](Put 3 [Face Down] [Same OS] friend to waiting room)
[Auto][Partner] When this character Enters, until end of turn this character gains [Penetrate] and cannot be put to [Rest] by your opponent’s card effect.
[Auto][Partner][Face Down OK] At the end of battle phase, recover all damage on this character. If you have [Natsuki Subaru] in arena, put this to extra deck [Face Down], you may draw 1 card. After that, you may put 2 cards from your opponent’s waiting room to backyard. if you do so, put 1 of your character from [Rest] to [Stand].

And this 10/10 Rem is balanced out by her Entry cost, so you are not going to get her out in other decks.

You can probably use the anti skill Subaru together with Rem.

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[Entry](Put 1 of your character from [Face Up][Stand] to [Face Down][Reverse])
[Trespass](Put 1 character card from your hand to waiting room, put 1 of your [Face Up] friend to hand)
[Auto] When your partner enters as extra character, put 1 of your opponent’s friend with [Entry] to [Rest]. After that, until end of turn, your opponent cannot choose friend not in [Face Up][Stand] as guard character.
[Auto][Turn 1] When your partner is chosen as attack or guard character, until end of turn, this character and that character gains +2 ATK or DEF.
[Penetrate]

Ram is also here to support Rem. And she can put friend to rest(probably your opponent’s biggest guarder) and gives stats boost.

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[Use](put 1 character card from your hand to backyard)
[Battle] Choose 1 of the following 2.
-Until end of turn, nullify 1 target character [Penetrate]. After that, target 1 of your character gains the following ability.
{[Continuous] When this character is dealt battle damage, reduce that damage by 2.}
-Target 1 character that is participating in battle, until end of battle, gain [First Defense].

If nullify penetrate is not enough, they top it up with armour 2.

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[Set](Put 1 [Same OS] card from your hand to backyard)
[Continuous] This character cannot be affected by your opponent’s event card.

What the heck, an anti event set card?

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So to recap,

  1. Chaos booster has WS PR.
  2. Get both booster to receive an deck case.
  3. WS Booster has Chaos PR.
  4. Some event that requires a team of 2 to join. PR will be given.

That is all for Re:zero, hope you guys are ready for next week.

Next up, Qualidea Code.

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Sign cards, Canaria, Maihime, Hotaru and Chigusa.

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Play mat for carton topper.

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Suzaku Ichiya

[Entry](Draw 2 cards, put 1 card from your hand to waiting room)
[Auto][Partner] When your character enters other than by [Tresspass], until end of turn, this character gain +2/+2. After that, you may draw 1 card.
[Main][Battle][Battle OK][Partner][Turn 2](Put 1 event card from your hand to waiting room) Enter 1 [Face down] <独断専行の攻撃”重力操作”> from your extra deck on your area without friend.

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Small Ball

[Continuous] Can only be entered by[Suzaku Ichiya] effect.
[Continuous] Your [Suzaku Ichiya] gains +2/+2.
[Continuous] Your non extra character can be chosen as guard character in [Face Up][Rest].
[Auto] When your [Suzaku Ichiya] put battle opponent to [Face Down] by battle damage, deal 1 damage to your opponent.
[Append Rule: 重力操作][Continuous] This character cannot be used for [Entry] or [Trespass] or [Main] or Battle] cost except for [Utara Canaria] or “重力操作”. [Continuous] This character cannot be chosen as attack or guard character. [Continuous] When moved to other area, put this to extra deck [Face Down]. [Continuous] When this character is put from [Face Up] to [Face Down], put to extra deck [Face Down].

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Big Ball

[Extra](“重力操作”)
[Entry](Put 2 event card from your hand to waiting room)
[Continuous] This character and your [Suzaku Ichiya] cannot be affected by your opponent’s event card.
[Continuous] Your [Ichiya Suzaku] gains [Penetrate].
[Main](Put your “重力操作” from [Face Up] to [Face Down]) Put 1 target character to [Face Up].
[Append Rule: 重力操作][Continuous] This character cannot be used for [Entry] or [Trespass] or [Main] or Battle] cost except for [Utara Canaria] or “重力操作”. [Continuous] This character cannot be chosen as attack or guard character. [Continuous] When moved to other area, put this to extra deck [Face Down]. [Continuous] When this character is put from [Face Up] to [Face Down], put to extra deck [Face Down].

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Utara Canaria

[Entry](Put 1 of your friend without name to extra deck [Face Down])
[Continuous] If you have 2 or more “重力操作” in arena, when your character are dealt non battle damage, reduce that damage by 4.
[Auto] When your partner [Suzaku Ichiya] is chosen as attack or guard character, you may put 1 event card from your waiting room to hand.
[Battle](Put 1 of your “重力操作” from [Face Up] to [Face Down]) Recover all damage on 1 target character.

Suzaku probably does not need any friend on the field. All he needs is his balls and Canaria. Do note that his effect is Turn 2. So technically you can enter both his extra on the first turn at the cost of your hand size.

Then again, since you might not really have to play much character beside Canaria, you can stuff your deck full of event cards. I think it is also possible to play only Suzaku and Canaria only since the extra does not have name and there can be multiple on the field at once.

Canaria gives your field protection from non combat damage while the second extra gives your Suzaku anti event and [Penetrate]. Oh did I mention that dealing 1 damage to your opponent when Suzaku down a character is not limited to your turn only? He is actually attacking while defending.

But the append rule might hurt abit since the extra cannot attack or block and will go back to extra deck once it is face down. Maihime might be able to disable Suzaku’s field pretty effectively with her cleave attack.

Canaria’s  cost of recovering all damage on 1 character will dampen your opponent’s attack. If your opponent fail remove the extras, and cannot down Suzaku in 1 attack, he is almost invincible for that turn. Couple with the fact that each time Suzaku guards, you can retrieve an event card for use on your turn to call out the extra again.

Which brings me back to Suzaku effect again. His effect is not own turn only. So if you lost both your extra on opponent’s turn, you can still summon them back in battle phase. Although you can only summon <独断専行の攻撃”重力操作”> only.

But <独断専行の攻撃”重力操作”> does not have name, so you can have both on the field in the same time. So each time your Suzaku down someone in battle, base on the number of  <独断専行の攻撃”重力操作”> you have, you get to deal your opponent that much damage.Also for each time a character enters, Suzaku gains +2/+2 and you may draw a card.

Suzaku is a real one man army. Canaria does not count since she is a girl.

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Rindou Hotaru

[Entry](Draw 2 cards, put 1 card from your hand to waiting room)
[Auto][Partner] At the beginning of your battle phase, until end of turn, all your characters gain [Opponent Selection].
[Auto][Partner] When you choose to attack your opponent’s character by [Opponent Selection], until end of battle, your character in battle gains +4 ATK, [First Strike], [Penetrate] and the following ability.
{[Auto] When this character put battling opponent to [Face Down] by battle damage, deal 2 damage to your opponent. After that, you may draw 1.}

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Tenkawa Maihime

[Entry](Put 1 of your character from [Face Up][Stand] to [Face Down][Reverse])
[Trespass](Put 1 of your [Face Up] friend to waiting room, put 1 of your [Rindou Hotaru] to [Face Up]
[Auto] When your [Rindou Hotaru] participates in battle, nullify all skill on battle opponent.
[Auto] When this character or your [Rindou Hotaru] is chosen as attack character, until end of turn, this character and your [Rindou Hotaru] gains +2 ATK.
[Auto] When your partner is chosen as guard character, put 1 of your character from [Rest] to [Stand].

Opponent selection has not been seen for a long time. So I will explain abit  about it before going into Hotaru’s effect.

-Opponent selection allows you to choose a character to attack instead of declaring an attack character only.

-Your opponent may choose to guard for that chosen character as they would normally do to guard for themselves.

-If the selected opponent character goes down in battle, [Penetrate] does not deal damage to your opponent’s deck.

-If your opponent guarded for the selected character, [Penetrate] will spill over to the selected character.

Long story short, opponent selection means you are attacking that character instead of your opponent.

Hotaru and Maihime might seem strong at first, but they are pretty balance in my opinion(for now). It is defiantly not as overwhelming as Suzaku. The 2 damage will hurt but this means you probably have to commit your whole field in attacking.

This is when Maihime comes into play. Once Hotaru guards, you can stand 1 of your character for free. So possibly, you can stand your character to guard. Also do note that Maihime +2 ATK is not turn 1, so if both Hotaru and Maihime attack in the same turn, the one who attack second will get +4 ATK. Maihime also gives Hotaru anti skill, so that helps as well.

As the deck does not focus on direct damage to deck, and only by facing down characters in battle can you deal the 2 damage, you might find it abit hard to break through high defense partner. The good thing is that they have first strike and gains +4 ATK, so you will not lose too many character taking down your opponent’s partner.

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Chigusa Kasumi

[Entry](Draw 2 cards, put 1 card from your hand to waiting room)
[Auto][Partner][Turn 1] When your fiend is put from [Face Up] to [Face Down] by your own card effect or cost, until end of turn, this character gain +2/+2. If you have [Chigusa Asuha] in arena, until end of turn, this character gains [Penetrate].
[Main][Battle][Turn 1](Put 1 of your character from [Face Up] to [Face Down]) Look at top 3 card of your deck, put those card back to top deck in any order. After that, you may draw 1 card. If you draw a card by this effect during your turn, you may put 1 target opponent friend to [Rest].

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Chigusa Asuha

[Entry](Put 1 of your character from [Face Up][Stand] to [Face Down][Reverse])
[Trespass](Put 1 of your [Face Up] friend to waiting room, put your [Chigusa Kasumi] from [Face Down] to [Face Up])
[Auto][Turn 1][Face Down OK] If your partner is from [Same OS], during your turn, when this character is put from [Face Up] to [Face Down] by your card effect or cost, you may put 2 cards from your opponent waiting room to backyard. If you do so, put this character to [Face Up].
[Auto] At the beginning of your battle phase, if your opponent has 4 or more cards in backyard, until end of turn, your [Chigusa Kasumi] gain +3 ATK and this character gains [Penetrate].

After seeing Suzaku and Hotaru effect, Kasumi effect seems less attractive compared to them. Though he is probably the most effective partner as he can gain penetrate, look at top deck, rest a opponent friend, gain stats all by himself.

So much that Asuha just only need to be on the field to let him use as cost, in which she can face herself up, then give him +3 ATK. She does not even need to give him penetate, so she just gain it for her own use.

That is all for Qualidea Code. It is interesting how Chaos have been trying to build the partners accordingly to how the characters are like. Hopefully we can see more of this in Tayutama, Mahoiku and Brave Witches.

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Tayutama after Qualidea Code.

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Updated Release list, we have also updated our page to reflect this.

Next up, the results for WGP in Japan.

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In Osaka, we have Irizaki Mei from Haifuri, Rize from Gochiusa, Kokoro from Touhou. The break down of how the top 16 went is as follows.

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7 Netoge, 1 Haifuri, 4 Touhou, 1 Konosuba, 1 Non Non Biyori, 1 Gochiusa, 1 Steins Gate.

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In Hakata, Mako from Senren Banka, Kyo from Netoge, Tsugumi from Sanoba Witch, Kyo from Netoge.

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8 Yuzusoft, 4 Netoge, 2 Haifuri, 1 Age, 1 Steins Gate

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In Nagoya, Kyo(Netoge), Yoshino(Senren Banka), Mako(Senren Banka), Yoshino(Senren Banka)

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7 Yuzusoft, 4 Netoge, 3 Touhou, 2 Haifuri

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Just when I thought there are no more PR cards, they released the information for the cards they are giving out for Autumn thank you campaign?

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As Nova

[Set](Put 1 [Same OS] card from your hand to backyard)
[Auto][Partner][Turn 1][Face Down OK] If your extra deck has [Face Up] <Declaration of war>, when your [Same OS] character enters, you may draw 1 card. After that, if it is your turn, you may put 1 [Same OS] character to [Face Up].
[Auto][Friend] When this character is chosen as attack character, until end of battle phase, 1 target opponent friend cannot be put to [Face Up] or [Stand].

Probably going to save all those people who do not play Iona as partner. As you can only unit from extra onto character that are face up,

Fun parts come from the friend effect. You will only have to deal with anti skill/null stats gain friend once if you can down it in battle. Your opponent can no longer use a event to face up stand that friend.

65

Aokana

[Entry](Put 1 of your character from [Face Down] to [Face Up])
[Auto][Partner][Turn 1] When your set is move from area to other zone, until end of turn, this character gains +3/+3. After that, you may draw 1 card.
[Battle][Partner][Turn 1](Put 1 set card from your arena to hand) You may set 1 set card from your hand and set it to this character paying the [Set] cost if any. If you do not, until end of turn, this character gains [Penetrate]. After that, if the set card put to hand by this ability cost has “Grav Shoes”, you may set 1 [Same Title] set card from your waiting room to your character paying the [Set] cost if any.

How many Asuka partner are they going to give. That aside, Aokana now have even lesser fear that they will lose their Grav Shoes.

66

[Use](Your extra deck has [Face Up] <Friend ship>, designate 1 of your friend with name mentioned in your partner’s effect)
[Battle] Deal 2 damage to 1 target character for each character with the same name as the designated character for this card cost in your backyard. After that, put this card to backyard, until end of turn, you cannot use <戦姉妹への道>. This card can only be use during your battle phase.

Battle phase burn is good, but too bad it is limited to your turn only.

67

[Battle][Extra OK][Face Down OK](Put this card from [Face Down] to [Face Up], put 2 cards from your hand to waiting room) Put 1 of your friend without special trait to [Face Up][Stand]. After that, until end of turn, you cannot use <歩んできだ道の先> [Battle] effect.

You can probably use it to face up stand a friend to guard. But why do so. Face up Yuuji for more attacks!

68

[Main][Battle][Extra OK][Face Down OK]([Face Down] to [Face Up]) Set 1 set card from your waiting room to your [Same Title] character ignoring [Set] cost if any. Until end of turn, you cannot activate <CHAOS;CHILD> ability.
[Main][Extra OK][Face Down OK]([Face Down] to [Face Up]) Put 1 target character to [Face Up]. After that,  you may enter 1 [Same Title] character from your hand ignoring [Entry] if any. This is considered as a friend normal entry.

Like I said before, I have not seen this title card alot. But my friend has told me this PR card will solve all of Chaos Child current existing problem. High cost set, unable to heal friend and entry.

So he is probably racking his head on how to get his hands on this PR. If I remember correctly… this series seem to have a certain Frog strap that was recently unbanned…

np_061

70

The current banned partner for Oreyome battles.

We are following this list of partners for our own Oreyome cup that we are hosting plus the 2 partner that has own our first 2 tournament. Our winner and participating partners can be found here.

Our next tournament is coming up soon, and the information can be found here on our Facebook event. Do join us if you have the time to mingle with other players in Singapore.

Did I say that it comes with 9 PR cards and 1st place will get a Oreyome Miko sleeeve?14980715_1203578516400066_7995442634039667800_n

So do join us at AGC on Saturday, November 19 at 1:30 PM – 7:30 PM. End of No Ren Ping advertising.

71

WGP 2016 PR cards.

Oreyome PR card, Free fight(2 Rounds), Free fight(3 rounds).

73

Cupon exchange which we do not have.

72

Title cup PR.

74

Random EMT merchandise to end off the day.

This is all for this week of nicolive. Apology for it being released so late. There was tons of spoilers. Thanks for sticking till the end.

 

129 thoughts on “[ChaOS] Nicolive 12/11/16”

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